PokeMadams v0.2 Post Gamejam update
PokeMadams » Devlog
PokeMadams v0.2
Trying to create a Pokemon like RPG for a two week gamejam was a real challenge. Version 0.1 was really rough around the edges but I manage to get a lot of gamelogic coded.
I managed to spend some time polishing this RPG with the new and improved version 0.2. Here is a list of changes made to PokeMadams.
- Clean up sprites
- Replace old tileset with new tileset
- One way ledge jumping
- Display character portrait splash on text display
- Quality of life menus and redesign
- Profile display Madams Collected: x / 65
- Options functions
- Battle touch up
- Escape percentages to fail
- What will “activemadam name” do? String at start.
- Display icon if madam is already in collection
- Battle Intro
- Unique skill sound effects depending on type
- Enemy uses skill RNG pick
- Display cash text in battle for both trainer and wild battles
- Have NPCs react to power being restored
- First Gym
- Second Gym
- Unlock TrainerMove to cut small trees
- Better title screen
- Encounter sound effect
If you would like to support the growth of PokeMadams or any other CageyGames products please consider supporting the Patreon. Even a simple follow on the itch or twitter page helps a solodev a lot more than you think. Thank you for being an indie gamer!
PokeMadams
Short Monster Tamer RPG
Status | In development |
Author | Cagey Games |
Genre | Role Playing |
Tags | 2D, AI Generated, collection, Monsters, Prototype, Short, Singleplayer, Top-Down, Top Down Adventure |
Languages | English |