Hello, World!
This Dungeon Doesn't Exist » Devlog
I've always wanted to create my own dungeon and this 72 hour FPS gamejam was a perfect opportunity to create one.
I wish I could get the game smaller in size but it is under 1GB. When I tried to release a shipping build I got the error on the second run
"LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 991] RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:663 with error E_INVALIDARG".
This error does not happen on a development build so thankful I got it fixed before the gamejam timelimit.
Files
This Dungeon Doesn't Exist.zip 926 MB
4 hours ago
Get This Dungeon Doesn't Exist
This Dungeon Doesn't Exist
Dungeon Escape FPS
Status | Released |
Author | Cagey Games |
Genre | Puzzle |
Languages | English |
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